So it’s time to say ‘put up or shut up,’ we’ve got to go compete.” We’re not backing down from any challenge. “So we’re going to really have to show who we’re made of and who we are as a group. All the teams that are ahead of us, we play them if not multiple times. 8, we’re going to win some games when we come out of this break. “I think we’ll be alright,” said forward Jimmy Butler, according to Ira Winderman of the Sun Sentinel. 6 seed.īased on Butler’s message, it seems he feels quite confident that no matter where the Heat end up in the standings, they’re going to enjoy success from here on out. Obviously, Butler and the Heat would love to avoid that extra hurdle and get straight into the playoffs, even if it is as the No. If the season ended today, the Heat would be the first team into the play-in tournament. Jimmy Butler knows that, and he has now predicted that the Heat are going to win ‘”some games” in the final weeks of the regular season. Stay tuned.The Miami Heat are heading into the final stretch of the 2022-23 NBA season with a lot of goals. What's next? Undoubtedly more work in the realms of science fiction and fantasy. Director of Brand Marketing for for Trion Worlds, where he continues working in fantasy lands like ArcheAge, Defiance, RIFT, Trove.and probably more titles that he can't talk about. From there, the lure of Dungeons & Dragons called him to Boston where he served as director of product marketing for Dungeons & Dragons Online and The Lord of the Rings Online. From 2001 through much of 2006, Bastion produced gaming products under the d20 system trademark license (part of the Open Gaming License he worked on developing with Ryan Dancey, Cindi Rice, Keith Strohm, David Wise, and others while back at Wizards). When Hasbro bought Wizards and transferred licensing operations to their corporate offices in the Pawtucket, RI, Jim talked to some investors and started Bastion Press. As Director of Licensing, he worked with companies like Interplay and Bioware on titles like Baldur's Gate, Neverwinter Nights, Icewind Dale, and others. He also plotted out the revised Forgotten Realms campaign setting (along with folks like Ed Greenwood, Richard Baker, Sean Reynolds, Julia Martin, Steven Schend, and others) to match up with the new 3rd Edition Dungeons & Dragons game. While at Wizards of the Coast, Jim served as Brand Manager and Creative Director of both the D&D Worlds (Forgotten Realms, Dragonlance, Dark Sun, and others) and the science fiction 'experiment' known as Alternity. From there, Jim was ultimately hired full-time by TSR and moved to Lake Geneva, WI, where he went on to edit and design a number of products at both TSR and, ultimately, Wizards of the Coast. Shortly after returning to Wyoming, Bruce called him and gave him some 'emergency freelance work,' which was just a polite way of saying it needed to be done yesterday. While attending Gen Con in 1991, Jim availed himself on Bruce Heard (who was in charge of assigning freelance work for TSR). Since those glorious frozen days of yesteryear, Jim graduated high school (Go Camels!) and received degrees in both English and Business. While he couldn't do much about the winds, he did run an extension cord from the garage to his truck, allowing him to plug in a portable heater to keep from freezing to death. It was about 20-below outside, and the wild Wyoming winds were rocking the truck like a rowboat in the North Atlantic. Jim Butler knew he was hooked on Dungeons & Dragons the first time he sat in his pickup truck in 1983 writing adventures and world materials for his gaming group.
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